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Zelda Clone


This Project was focused on building systems to be used for elements of gameplay.  This game contains a collision system, which uses different methods to detect collision such as circle-to-circle and box-to-box collisions. I am also using a state machine in this game to switch between different states of this game from the main menu to credits or the actual game.

check out the code
Built with

C++ and including elements of SDL for graphics